Type on your keyboard — numbers to answer, then Return. ← → move between digits.
The game goes back to the title screen. Saved players stay saved.
From the “Stickybear welcomes you” screen you can set each child’s starting level (1–36), multiplication and/or division, and number of tries, or see report cards. On a keyboard that’s Control-C and Control-R.
Stickybear Math 2 © 1986 Optimum Resource, Inc., by Richard Hefter and Susan Dubicki. Running on an emulated enhanced Apple //e using apple2js (MIT) with the apple2shader NTSC display (GPL-2.0).